
Wind Mayhem
Game Description
Wind Mayhem is a wild experience that blends action, precision, and pure creativity across a collection of three mini-games—each as bizarre as they are fun.
Each mini-game includes 5 levels, making for a total of 15 chaotic challenges.
Will you have what it takes to complete all 15 and master the winds?
🎮Controls🎮
🍃🍃 Celestial Monk 🍃🍃
In this mini-game, you play as a celestial monk wielding the power of wind. Your mission is to push enemies off the platform using wind blasts while moving with Agility .
5 levels, each level increases the difficulty.
Controls:
-
Movement: W, A, S, D
-
Attack (Wind Blast): Left-click while aiming with the mouse
🪶🐦⬛ Wind Bird 🐦⬛🪶
Dodge obstacles and score points by flying without touching the edges or barriers.
5 levels each level increases the difficulty.
Controls:
-
Fly: Spacebar
📖🛫 Paper Airplane 📖🛫
Navigate the skies, avoiding obstacles and barriers without touching anything.
5 levels each level increases the difficulty.
Controls:
-
Launch the Plane: Click and hold, drag to set direction and force, then release
✅Team Roles
Yerson Sánchez - Game UI & Systems Integrator Linkedin Portafolio Itch.io
Mario Bermúdez - Gameplay Programmer Linkedin Portafolio
Carlos Andrés Pallares - Level designer Linkedin Portafolio
Sofia Agudelo - 2D Game Artist Linkedin
Daniel Arcos - gameplay programmer and Developer Linkedin Portafolio
Juan Acosta - Technical Artist Linkedin Portafolio
Andres Diaz - Gameplay Programmer and Developer Linkedin Portafolio
Updated | 1 day ago |
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | Tayrona Games, D1asu, Fackry, Yersonelgris, juanin96, sof1hv, Carlos Andres Pallares, ElBarto-tech |
Made with | Unity |
Comments
Log in with itch.io to leave a comment.
Bastante ingenioso no hacer un juego sino tres. Mi favorito es el de los monjes. :D
Muchas gracias :) por tu comentario
No se me pone en pantalla completa :p
hicimos el build de acuerdo a las medidas predeterminadas que da unity y parece que fue un error de itch con las medidas, pero lo tendremos en cuenta para próximos juegos, gracias por tu comentario :)