Game Description

Wind Mayhem is a wild experience that blends action, precision, and pure creativity across a collection of three mini-games—each as bizarre as they are fun.
Each mini-game includes 5 levels, making for a total of 15 chaotic challenges.
Will you have what it takes to complete all 15 and master the winds?


🎮Controls🎮

🍃🍃 Celestial Monk 🍃🍃

In this mini-game, you play as a celestial monk wielding the power of wind. Your mission is to push enemies off the platform using wind blasts while moving with Agility .

5 levels, each level increases the difficulty.
Controls:
  • Movement: W, A, S, D

  • Attack (Wind Blast): Left-click while aiming with the mouse

🪶🐦‍⬛ Wind Bird 🐦‍⬛🪶

Dodge obstacles and score points by flying without touching the edges or barriers.

5 levels each level increases the difficulty.
Controls:
  • Fly: Spacebar


📖🛫 Paper Airplane 📖🛫

Navigate the skies, avoiding obstacles and barriers without touching anything.

5 levels each level increases the difficulty.
Controls:
  • Launch the Plane: Click and hold, drag to set direction and force, then release


✅Team Roles


Yerson Sánchez - Game UI & Systems Integrator  Linkedin Portafolio Itch.io

Mario Bermúdez -  Gameplay Programmer  Linkedin  Portafolio

Carlos Andrés Pallares - Level designer  Linkedin  Portafolio

Sofia Agudelo - 2D Game Artist  Linkedin

Daniel Arcos - gameplay programmer and Developer  Linkedin Portafolio

Juan Acosta - Technical Artist  Linkedin Portafolio 

Andres Diaz - Gameplay Programmer and Developer  Linkedin Portafolio 


Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorsTayrona Games, D1asu, Fackry, Yersonelgris, juanin96, sof1hv, Carlos Andres Pallares, ElBarto-tech
Made withUnity

Comments

Log in with itch.io to leave a comment.

Bastante ingenioso no hacer un juego sino tres. Mi favorito es el de los monjes. :D

Muchas gracias :) por tu comentario 

No se me pone en pantalla completa :p

hicimos el build de acuerdo a las medidas predeterminadas que da unity y parece que fue un error de itch con las medidas, pero lo tendremos en cuenta para próximos juegos, gracias por tu comentario :)